AI Insights · Timothy · October 2025
Top 5 Anime Games on Android in South America, Q3 2025
Explore the performance trends of the top anime games on Android in South America during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, anime games continued to captivate audiences across South America. Here’s a closer look at the performance of the top five anime games on the Android platform during this period, based on data from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment saw a notable decline in weekly revenue, starting at approximately $41.2K in early July and tapering off to around $8.1K by the end of September. The game’s weekly downloads experienced a peak of about 62.5K in mid-August before declining to 25K by the quarter's end. Active users started strong at over 581K, gradually decreasing to 348.7K.
HAIKYU!! FLY HIGH by Garena International II showed impressive growth in revenue, reaching nearly $38.6K in mid-August from a modest $1.9K in late July. Downloads peaked at 104.5K in early August, with a gradual decline to 15.1K by late September. Active users mirrored this trend, surging to 99.3K before settling at 19.3K.
Umamusume: Pretty Derby by Cygames maintained a steady performance, with revenue peaking at $47.1K mid-July and ending the quarter at $11.7K. Downloads started at 56.8K, dropping to 9.3K by September's close. The game’s active users reached a high of 140.9K in late July, decreasing to 97.6K by the end of the quarter.
DRAGON BALL GEKISHIN SQUADRA launched with a significant impact, achieving 195.1K downloads in early September. The game’s revenue began at $3.7K, climbing to $12.1K before concluding the quarter at $8.6K. Active users started at 103.1K and decreased to 21.5K.
Finally, DRAGON BALL Z DOKKAN BATTLE also by Bandai Namco, showed fluctuating revenue, peaking at $17.3K in early July before closing the quarter at $2.3K. Downloads saw a rise to 36.7K in mid-September, finishing at 17K. The game’s active users grew to 116.6K in early August and ended at 65.1K.
These trends highlight the dynamic nature of the anime game market in South America. For more insights and detailed analytics, visit Sensor Tower.